# This is a list of changes in pygame's history.
#
# CVS tag names are placed before the date
# BREAK = change breaks existing code
# BUG    = fixed a bug that was (or could have been) crashing
#
#
Jul 18, 2008
    Added Surface.set_masks and .set_shifts useful for using data in
        b,g,r,a mode... and other fun hacks.

Jul 14, 2008
    [BUG] Fixed bug with transform.threshold() not honoring third surface
    Updated transform.threshold() docs Thanks Nirav Patel

Jul 10, 2008
    Added patch for filelikes in mixer.music.load thanks Forrest Voight!

Jul 8, 2008
    run_tests.py improved with --help and running stuff in subprocesses.

Jun 25, 2008
    Added many extra empty test stubs for untested things.  Thanks Nicholas!
    Test runner that works with subprocess and threads to isolate tests.
        So that if a crash happens in one test the other tests still run.
        Thanks Nicholas!

    [BUG] Added a fix for rotate on multiples of 90.0000001-90.99999 degrees.
        Thanks Charlie Nolan, and Marcus!

Jun 21, 2008
    Added BLEND_RGBA_* special flags for blit, and fill.

Jun 16, 2008
    Reworked locking code. Locks are now more strict and can only be
    removed by the object(s), that caused them.
    New Surface.get_locks() method, which returns the currently existing
    locks.
    [BUG] Fixed Surface.get_locked() bug for Surfaces which do not
      require locking, but have third-party locks attached.
    
Jun 13, 2008
    [BUG] Fixed bug with mixer.get_init() Thanks Frankie Robertson!
    [BUG] Fixed long alpha overflow bug in Surface.set_alpha().

Jun 9, 2008
    [BUG] Fixed locking and reference count leaks in Numeric surfarray
       implementation.

May 31, 2008
    Updated sprite documentation - mainly for new stuff added in pygame 1.8.0

May 24, 2008
    New Color class for color management.

Apr 30, 2008
    updates to the sprite.py collision functions that update them to match 
        the modules coding style, include appropriate comments, and are 
        about 20% faster. It also includes a collide_circle_ratio function 
        for completeness, and perhaps most importantly, fixes a bug in 
        colide_mask which kept it from working correctly.  Also added unittests
        for the collision functions.  Thanks John Krukoff!

    [BUG] sound crackles on windows; restored chunk size 
        calculation to pre 1143

    Added \#!/usr/bin/env python to the top of examples that didn't have it.

Apr 13, 2008
    [BUG] Fixed pygame.surfarray.pixels3d() for 24bpp surfaces using numpy.
        Thanks Lorenz Quack!

Apr 12, 2008
    [BUG] Fixed png saving, and saving jpeg with capital letter extensions
        Thanks Nick Irvine!
        
Apr 11, 2008
    New PixelArray.compare() method to compare two PixelArrays.

Apr 8, 2008
    [BUG] Fixed pygame.draw.aaline() for cases in which only a single point
        has to be drawn.

Apr 4, 2008
    New PixelArray.replace() and PixelArray.extract() methods to quickly
      replace or extract a certain color.

Apr 3, 2008
    Added iter support to PixelArray.

Apr 2, 2008
    [BUG] Fixed mask settings for 8-bit surfaces created by
        surfarray.make_surface()
    [BUG] Fixed integer color value assignment bound checking in PixelArray.

Mar 30, 2008
    Added subscript support to PixelArray and PixelArray.make_surface()
      to create a new surface from the PixelArray view.
    Fixed mask namespace pollution and docs.

release_1_8_0release
Mar 18, 2008
    Updated credits.
    Mac OSX binary now has movie module working.
    1.8.0rc5

Mar 16, 2008
    the play functions of mixer.Channel and mixer.Sound both now take keyword
      arguments, and accept a fade_ms argument that makes the sound fade in
    
Mar 9, 2008
    pygame.display.set_mode() will now respect the screen resolution settings
      for the width or height set to 0 as supported by SDL >= 1.2.10. 
      Thanks Lorenz Quack!

Mar 5, 2008
    [BUG] Stopped releasing GIL on png, and jpeg saving functions because
        they do not seem to be thread safe.

    [BUG] A work around for 8 bit samples being stereo reversed with SDL_mixer.
        Also check the return value of Mix_SetPanning, and raise an 
        error on volume errors.

    [BUG] Changed default chunk size for pygame.mixer to 1024*3.  Which is 
        the magic number which stops scratchy sounds on most systems.  
        However it does make sounds a bit laggier... it's best provided as 
        a config item for users.

    Updated pygame.display.update() to release the GIL whilst doing things,
        so other threads can do things whilst it's updating the screen.

    Some comments to help Mac OSX people installing, and compiling pygame.
        About bdist_mpkg in setup, and also fixed an exception message 
        to be nicer about requiring pyobjc.

Mar 3, 2008
    [BUG] Fixed up pygame.mask.from_surface, got color key, and perpixel alpha 
        modes reversed.

    Also added better test to the mask test.  
        Also it wasn't testing pygame.mask.from_surface at all!

    Added pygame.sprite.collide_mask to join the mask_* collision functions.  
        Started adding test for pygame.sprite.spritecollide.


Feb 19, 2008
    Added Surface.get_bounding_rect() method, which returns the smallest
    rect for the surface, that contains visible (non-transparent) data.

Feb 14, 2008
    Updated constants GL_SWAP_CONTROL,GL_ACCELERATED_VISUAL,BUTTON_X1,BUTTON_X2

    Added pygame.key.get_repeat to see how holding keys down repeats.  This is
      the sister function of pygame.ket.set_repeat.

    MacOSX, and Windows binaries now use latest SDL 1.2.13

Feb 11, 2008
    An example of using pygame with no windowing system.  Useful for webserver
      scripts, or for little utilities.

    Updated mac_scrap to pass some tests, and raise NotImplementedError 
      otherwise.

    Further Windows build updates:
      For MinGW/MSYS the build process now finds the MSYS and MinGW
      directories automatically. gcc links to msvcr71.dll without
      requiring changes to the gcc specs file. This makes the build
      process GCC Version 4 ready. By default all DLLs are Win32 GUI,
      but can be console. The build progams will run from either the
      Windows or MSYS terminal.

      Fixed a bug where DLLs were not installed in the package directory.
      For Windows, everything now goes into the package directory.

      build_deps.py renamed to msys_build_deps.py to avoid confusion.

Jan 26, 2008
    pygame.sndarray noew can change between Numeric and numpy using the
      new methods pygame.sndarray.use_arraytype () and
      pygame.sndarray.get_arraytypes ().

Jan 24, 2008
    Updated the configuration and build process under Windows. In
       config_msys.py and config.py os.popen is replaced with the newer
       subprocess.Popen so the MSYS will run. Calls to raw_input now
       show the prompt on an MSYS console. In an MSYS build paths
       written to Setup are now Windows paths for distutils. The hard
       coded DLL file paths have been removed from setup.py.  It now
       gets the paths from Setup. Consequently, setup.py is now VC/MinGW
       agnostic.

    Added build_deps.py, an all-in-one dependency builder for
       Windows. Requires MinGW and MSYS.

Jan 8, 2008
    pygame.surfarray now can change between Numeric and numpy using the
       new methods pygame.surfarray.use_arraytype () and
       pygame.surfarray.get_arraytypes ().

Jan 4, 2008
    Removed Numeric compile time dependency.
    Added numpy surface array support.

Dec 31, 2007
    New method pygame.get_sdl_byteorder () to get the SDL byte order.

Dec 15, 2007
    Mask can now get bounding rects of set bits.
    pygame.transform can find edges in an image, get the average surface
      of many surfaces and also threshold an image by color.

Sep 1, 2007
    Added get_buffer() methods to Surface, and Sound - which return a new
     BufferProxy - which is a buffer interface only class.  Thanks Marcus!

Aug 23, 2007
    pygame.image.tostring changes from Brian Fisher. 
      RGBA_PREMULT & ARGB_PREMULT type to image.tostring (a very 
      nice thing for getting images into OpenGL)

Aug 22, 2007
    PixelArray from Marcus.  It's going to be a replacement for surfarray.
    [BUG] Fixed some bugs in Surface with SRCALPHA and input validation.
        Thanks Lenard Lindstrom and Brian Fisher.

Aug 15, 2007
    The sprite module has had some big changes from DR0ID.  It now has a 
     LayeredUpdates, and LayeredDirty groups.  For using layers when
     rendering the sprites.  LayeredDirty is an alternative to 
     RenderUpdates that automatically finds the best display method
     (either full screen updates, or dirty rect updates).  It's faster
     if you have sprites that don't move.  Thanks DR0ID!
    Added pygame.mask.from_surface which can make a Mask object from
     a surface.  It's 128x faster than the python version!
    pygame.movie bug fix. Thanks Lenard Lindstrom!

Jun 25, 2007
    Removed QNX support from scrap module. Thanks Marcus!
    Added smoothscale(with MMX!) function from Richard Goedeken

Jun 27, 2007
    Fixes from Marcus for ref counting bugs.
    Also using METH_NOARGS for functions with no arguments.
     Which should make some functions slightly faster.
    Thanks Marcus, and thanks Campbell Barton for spotting them.

May 30, 2007
    Fixed some documentation.  mask, scrap, font modules.
    Fixed the mask.set_at get_at functions to raise a nice exception.
      Thanks piman!
    surface.fill() now takes the same BLEND_ADD BLEND_SUB etc flags that
      surface.blit() takes.  Which makes fade to white, and fade to black
      type operates simple and fast.  Thanks Marcus!!  
    Added the GL_SWAP_CONTROL constant from SDL.  Thanks Eyal Lotem!
    Added the new blitters from Marcus.  These speed up the blend functions
      and the alpha blit function.
    Added a -warnings flag to setup.py for extra warnings with gcc.
    A fix from Marcus for the scrap module in X11.

May 9, 2007
    Windows image copy/paste is working for scrap.
    Adding bitmask code from Ulf Ekstrm - for pixelperfect collision.
      Still need to get unittest, documentation and some more methods added.
      There's a unittest with some problems checked in.

May 2, 2007
    [BUG] fromstring,tostring work for alpha. Thanks Brian Fisher.
    [BUG] Surf.set_clip(None) works correctly. Thanks Diego Essaya.
    Scrap changes from Marcus so windows/osx compile.
    Added scancode attribute to keyboard events. Thanks Quentin Smith.
    [BUG] movie_set_display hangs on movie file-like object.  Thanks Martin.

Apr 26, 2007
    Some code cleanups from Marcus von Appen.  min->MIN, indentation, other.
    A rewritten scrap module.  Hasn't been tested on osx/windows.

Dec 15, 2006
    Some config changes to make scrap compile correctly on freebsd and debian.

Nov 27, 2006
    Fixes scrap, image, overlay, compiling on windows. Thanks John Popplewell!
    Allowed threads within the transform module. Releasing GIL around C stuff.

Nov 5, 2006
    Fix for SysFont infinite loop bug.  Thanks Regis Desgroppes!
    Compilation fix on MacOSX.  Thanks Emmanuel Hainry!

Nov 4, 2006
    Documentation fixes.

Jun 16, 2006
    Allowed passing in the destination surface to the transform.scale and
     transform.scale2x.  This is faster if reusing the surface.

Jun 15, 2006
    [BUG] Font fix for empty string causing segfault.  Added unittest.

Jun 10, 2006
    64bit compile fixes for Fedora from Christopher Stone

Jun 8, 2006
    Documentation changes.
    Move to subversion instead of cvs.

May 28, 2006
    Added saving surfaces as a .jpg or .jpeg file.  Works if imageext is there.

May 27, 2006
    Added saving surfaces as a .png file.  Works if imageext is there.
    Saves as 24 bit RGB or as 32bit RGBA pngs depending on the surface.

May 20, 2006
    Documentation updates merged in from some doc comments on website.
    [BUG] pygame.transform.* functions now retain SRCALPHA info after scaling.
    Some new unittests for pygame.display.update, pygame.transform.scale.

May 18, 2006
    Patch from Peter Nicolai to add the channel to the sound queued event.

April 25, 2006
    Added some new blend modes to blit. Add,sub,mult,max,min.
    [BUG] Fixed SRCALPHA blending.  Thanks Lenard Lindstrom!

April 9, 2006
    Added mac_scrap module for macintosh clipboard support.

April 8, 2006
    Added scrap module for accessing the clipboard. As well as an example.
    Added access to the XEvent structure on unix/X11 installs.

March 11, 2006
    Fix for config_unix for x86_64 and SDL lib path. Thanks Matthew L Daniel.
    [BUG]Fix for parent init in sprite.GroupSingle. Thanks Alexander Sashnov.

March 1, 2006
    A cursors.py example from Kamilche.  Thanks!

February 11, 2006
    Changed the behaviour of Clock.tick to use SDL_Delay instead of a busy 
      loop.  Added a tick_busy_loop which uses the old behaviour.  This 
      is more consistent with what people think Clock.tick() will do.
      That is, not use 100% cpu to get more accurate timing.
    testsprite.py example, which is based off the testsprite.c in SDL
      shows the performance of sprites, and is a good test.
    Added gp2x package which contains some constants for the gp2x buttons.
      This will be where gp2x specific functionality will live.

January 12, 2006
    Endian patch for set_at() from Ivo Danihelka.

December 19, 2005
    Updates for Overlay. Detect hardware accel and allow "redisplay".

November 7, 2005
    Fix for sprite.AbstractGroup.has inf recursion bug. thanks Randy Kaelber.
    Began work on a sprite unittest.

October 28, 2005
    fix for do_set_icon when display not initialised. Thanks John Popplewell!
    Added missing read_unix_fonts_cache function. Thanks again John Popplewell.

October 24, 2005
    Add support for 64bit data types in surfarray.blit_array()

October 2, 2005
    switch to the new reference documentation system

September 8, 2005
    surface.array_colorkey now unlocks the surface after use[BUG].

September 1, 2005
    music.queue() now raises exception if load fails.

release_1_7_1release
August 15, 2005
    Fix to make Chinese fonts work better on windows.  
      From retsyo  AT  eyou  Dot  com.
    Fix for Channel.set_volume() to not use panning if seting overall volume.
    Made setup put in missing files into the source distribution.
    Fix for fastevents example on linux.

August 10, 2005
    Fix for overlay.c to compile in windows.  
    Fixed some warnings for font, and rotozoom with gcc4.
    Added an example for fastevents.
    Fix for config_unix.py with wrong paths for /usr/local

July 28, 2005
    Fix for sprite module[BUG].  fastevent module for faster sdl event processing.
    Updated examples.

March 7, 2005
    sysfont patch, which checks two places for fonts on weird windows machines from Atul Varma.
    pygame.get_sdl_version(), improved Mac OS X support from Bob Ippolito.
    new sound_array.py example from Rene Dudfield based on ShreadWheats example.

August 8, 2004
    cleanup aaline drawing, from Michael Urman

July 17, 2004
    image.frombuffer() for lightning fast fromstring()'s
    SysFont extra styles being applied incorrect
    psuedo "configure" and "Makefile" for foolproof installs
    draw.aaline now works with pixel alphas

July 16, 2004
    mixer.set_num_channels() no longer crashes [BUG]
    mixer.music.get_pos() properly tracks when paused
    pygame.display.get_wm_info() added, gets a dictionary
    Overlay object, from Dmitry Borisov

July 6, 2004
    Sound object newstyle types
    added Sound.get_length()

July 5, 2004
    Add Bo Jangeborg's cursor compile with added 'xor'
    Add Bo Jangeborg's system cursors as compileable strings

July 3, 2004
    Newstyle fonts crashing with bad filenames [BUG]

June 28, 2004
    Surface.set_clip(None) crashed [BUG]
    Remove pygame's (now) redundant lock counting

June 27, 2004
    Fix several negative or zero size problems [BUG]
    draw.arc outside image crashed [BUG]
    draw.arc artifacts cleaned

June 26, 2004
    Rect.fit() added
    Surface.get_rect() accepts keyword args for assignment
    transform.chop() added, from Matthias Spiller

June 25, 2004
    Font becomes new style type, inheritable, weakrefable

June 22, 2004
    Rect type updated, weakrefable
    (warning, Rect attributes broken for now)

June 21, 2004
    Surfaces now weakref'able
    display surface protected from pygame.quit()
    display and Surfaces protected from resolution <=0

June 19, 2004
    Chad Lester's excellent work on sndarray
    ffmpeg movie backend renamed to movieext, experimental
    v1.6 movie module restored

May 1, 2004
    updated sprite module, Joe Wresching

March 29, 2004
    checkin movie current rewrite, still rough, libavcodec

February 24, 2004
    no longer parachute SIGPIPE, like SDL 1.2.7

February 15, 2004
    small cleanups to internal Sprite and Group

February 9, 2004
    help protect int overflow

December 25, 2003
    sprite groups are now iterators
    SysFont better unix parsing

November 18, 2003
    Remove legacy python code. Ver 2.2 is minimum

pygame-16
October 23, 2003
    final updates for 1.6

October 15, 2003
    Rects now stored with ints (not shorts)

October 2, 2003
    Add ARGB support to fromstring and tostring

September 29, 2003
    Replaced Objective C with PyObjC code for MacOS X
    Fixed 1 pixel horizontal/vertical line draw

September 27, 2003
    Fix reading from file file-like objects (thx Timothy Stranex)

September 21, 2003
    Fix sysfont registry bug on winNT arch

September 18, 2003
    Fix color problem when saving opengl screenshot

September 10, 2003
    SysFont now accepts None like regular Font

August 10, 2003
    fix JOYHAT_RIGHT input (thanks Latimerius)
    system font names have punctuation removed

July 26, 2003
    add GL_STEREO

July 22, 2003
    add GL_MULTISAMPLEBUFFERS and GL_MULTISAMPLESAMPLES

June 11, 2003
    Surface.set_at() respects clip area
    cleaned fill circle draw

June 8, 2003
    add system font; SysFont,get_system_fonts,match_system_font

June 7, 2003
    Font() no longer segfaults on bad filename [BUG]
    add color module for simple color manipulations

June 6, 2003
    set_palette_at() index 0 fix
    draw.arc() (thanks Lalo Martins)
    Rects are pickleable

May 12, 2003
    Brett Calcott's quick fix for 'trunc' on visualc

May 10, 2003
    fix Derek Simkowiak's find of problem alphas

March 10, 2003
    add OPENGL support to image.tostring()

March 9, 2003
    Bug in Clock.tick() was delaying double
    load Font objects from any python file-like object

February 26, 2003
    Sprite and Group now new-style classes

Februrary 12, 2003
    fix immediate returns for first time.delay and time.wait

February 11, 2003
    more OSX SDLmain.m patches from Andrew Straw

February 5, 2003
    antialiased lines, from Jorge Gonzalez
    allow Font.render() with empty string

February 2, 2003
    refcount bug in Font.size [BUG]

December 5, 2002
    tilerow stuff removed

December 2, 2002
    experimental pygame.draw.tilerow()

November 14, 2002
    fix unicode bugs in Font (thanks, hcyun)

November 12, 2002
    AdvanceMAME Scale2X scaling now in transform.scale2x()

October 22, 2002
    mixer can queue sounds and music
    channels can send finished event for sounds

October 19, 2002
    can free software surfaces without video initialized
    added "x", "y", "w", and "h" attribs to Rect (like SDL)
    RenderUpdates.draw() doesn't union nonoverlapping

October 16, 2002
    fix crash with subsubsurface blits [BUG]
    added Surface.get_offset() and get_abs_offset()
    added Surface.get_parent() and get_abs_parent()

October 6, 2002
    added event.clear() to efficiently clear the queue

October 1, 2002
    sprite.RenderGroups wasn't clearing killed sprites after draw()

September 3, 2002
    passing None as the end time to CD.play() plays to cd end
    added pygame.vernum, a tuple of python version values

September 2, 2002
    add Movie.render_frame, thanks James Mazer
    cursors.load_xbm skips comments, thanks Herve

August 20, 2002
    fix rectstyle arguments

August 15, 2002
    Herv Cauwelier's fix for xbm cursors without spaces

Auguest 14, 2002
    switched to FSF's FreeSansBold default font
    new font.get_default_font()
    cleanup harmless void** typing

July 24, 2002
    Ole Martin Bjoerndalen's CD.play fix

July 17, 2002
    Michael Hudson's unicode cleanups

June 15, 2002
    added get_time() and get_rawtime() to Clock

pygame-15
May 30, 2002
    final updates for 1.5

May 28, 2002
    changed default font to helmet bold

May 27, 2002
    added smart class to handle missing modules

May 17, 2002
    added display.set_gamma_ramp(). thx andrew

May 16, 2002
    custom blitters to handle destination pixel alphas
    fix recursive subsurfaces and subsurface blit returns

May 13, 2002
    fixed CD.play()

May 8, 2002
    music.play() start time works
    image.save() can save TGA images
    cannot subsurface a subsurface [BREAK]
    blits to subsurfaces are passed through

May 7, 2002
    added the sndarray module
    added surfarray.make_surface()

April 25, 2002
    added gl_set_attribute(), gl_get_attribute()

April 16, 2002
    mixer keeps a reference to playing Sound objects
    channel.set_volume() can take 2 volumes for panning
    music.play() can take a starting position for the song

April 14, 2002
    bug when re-initializing pygame.display [BUG]

April 8, 2002
    rectstyle now includes any object with a "rect" attrib
    rects now have collidedict() and collidedictall()

March 27, 2002
    fixes for windows music.get_pos() and windows config

March 23, 2002
    big config.py update
    music.get_pos()  (thx Michael Urman)

March 20, 2002
    sprite.spritecollideany() now works as described

March 4, 2002
    sprite.RenderClear can accept a function as bgd

February 19, 2002
    event.peek() returns next event [BREAK?]
    Event objects have 'truth' operator

February 13, 2002
    all draw primitives have a default width

February 11, 2002
    Rect unionall() and unionall_ip() fixed

February 10, 2002
    pygame.init() not required for proper cleanup [BUG]
    CD.play() fixed for tracks above 0

February 8, 2002
    Rect and Surface subclassable types

February 1, 2002
    locking problem with 90 degree rotate [BUG]
    set_icon overrides default icon

January 31, 2002
    removed emberrasing debug printing
    draw.rect does inside edge for bottomright

pygame-14
January 29, 2002
    everything bumped for the 1.4 release

January 28, 2002
    update SDL_rotozoom to 2.0.3

January 26, 2002
    special cases for 90 degree transform.rotate()
    OSX cleanups for commandline (thanks Bob)
    added sprite.spritecollideany()

January 23, 2002
    transform.rotate() does alpha if image has alphaplane
    transform.rotate() no longer "off by one" in the x axis
    added CD.get_all() to get information for all tracks
    CD.play() can now take an option start and end time

January 17, 2002
    smarter importing code
    default pygame icon for window

January 16, 2002
    started implementing basic unit tests
    several bug cleanups with Rects (thx unit tests)

January 14, 2002
    display.update() boundaries fixed

January 11, 2002
    Surface.set_clip() can take None to clear the clipping

January 7, 2002
    fixed sprite.Group.has

January 6, 2002
    Merge with bob's inital MacOSX changes

January 5, 2002
    new and upgraded importing [BREAK?]
    fixed numberhandling in set_alpha and set_colorkey

January 2, 2002
    Group add/remove methods work

December 31, 2001
    pygame parachute does tracebacks with python2.2

December 20, 2001
    Surface.set_alpha() and set_colorkey() accept None
    event.set_allowed() and set_blocked() accept None

pygame-13
December 17, 2001
    small preps for the full 1.3 release

December 15, 2001
    small changes to sprite before release

December 2, 2001
    small protection for display Surfaces after display.quit()

December 1, 2001
    made time.delay() more accurate [BREAK]
    created time.wait() to work like old delay()
    added time.Clock objects for framerate tracking

November 26, 2001
    Surface.convert() doesn't segfault before pygame.init()

November 20, 2001
    added pygame.sprite.Group.update()
    Surface.blit() protection for alpha->8bit relaxed

November 19, 2001
    fixed image.fromstring() for "RGBA" mode

November 18, 2001
    can stream python file-like objects to SDL threads

November 15, 2001
    cleanups for transform.rotate

November 13, 2001
    added sprite module

November 12, 2001
    image.tostring() "RGBA" works with colorkey

November 3, 2001
    filled shape drawing now clips properly [BUG]
    Rect object correctly compare (==,<,>)

November 2, 2001
    pygame.time.get_ticks() returns 0 before pygame.init()

October 22, 2001
    small fix for filled ellipses/circles

September 27, 2001
    drawing filled circles returns bounding rect
    ellipses and circles drawn inside given area
    mixer init can take chunksize
    fix in clipped horizontal line drawing [BUG]

September 26, 2001
    key.set_repeat() raises exception on error, smarter args

September 22, 2001
    added Rect.clamp_ip, for inplace clamping
    display.update(None) will update full screen

September 21, 2001
    Surface.convert() respects the SRCALPHA flag when passing depth


pygame-12
September 1, 2001
    fixed typo in pygame.cursor

Aug 30, 2001
    added VIDEOEXPOSE event

Aug 29, 2001
    changed initializations, to allow easier embedding

Aug 28, 2001
    added circle and rect convenciences to pygame.draw
    removed debug printing from draw.polygon

Aug 25, 2001
    added looping, scaling, and audio to for Movies

Aug 15, 2001
    added pygame.movie module with MPEG video playback

July 31, 2001
    fixed mixer.music refcount

July 26, 2001
     custom events work with event.peek() and event.get()
     added event.get_blocked() function to query blocked types

July 23, 2001
    music specifically halted when quitting (should not matter?)
    mixer.get_init() now returns the initialized playback format

July 21, 2001
    all events can be posted, not just USEREVENT
    subsurfaces inherit colorkey and alpha settings

Jul 20, 2001
    default font "finding" is smarter

Jul 17, 2001
    added polygon() and ellipse() to pygame.draw
    lines with width>2 are now correct (was one too small)

Jul 16, 2001
    can work with software surfaces before pygame.init()
    Surface.convert() now can take arguments like pygame.Surface()
    pygame.display.set_icon() sets the windowmanager icon

Jul 15, 2001
    fixed bad internal display reference counting [BUG]

Jul 14, 2001
    still makes clean-ish exit if segfault in exit handling

Jul 10, 2001
    image.tostring makes alpha from colorkey, if asking for RGBA

Jul 6, 2001
    added python 1.5.2 compatability

June 25, 2001
    horizontal transform.flip() was reading pixels off by one [BUG]

June 24, 2001
    calling set_mode will change all references to the display surface


pygame-11
Jun 23, 2001
    removed smooth underline font render protection

Jun 19, 2001
    fixed botched image.save() function

Jun 15, 2001
    new inplace Rect calls: move_ip, union_ip, etc

Jun 11, 2001
    smarter locking with subsurfaces
    added transform.rotozoom(), which uses builtin SDL_rotozoom

May 31, 2001
    correctly handle unicode filenames

May 29, 2001
    set display physical palette with display.set_palette()
    added transform module (with rotate and scale)

May 26, 2001
    code compiles with macos now

May 23, 2001
    fixed line drawing of width 1
    draw.lines() was broken with sections outside clip

May 22, 2001
    added midleft, midright, midtop, and midbottom to Rect
    added Rect.unionall() function to union a list of Rects
    fixed problem in 16bit surfarrays
    new image.tostring() and image.fromstring()

May 20, 2001
    applied dave wallace's patch to fix memory freeing

May 17, 2001
    a few small compile time warning cleanups

May 16, 2001
    line drawing functions now use an optional width

May 15, 2001
    image module is now builtin, but formats are optional
    enhanced save function in image (handles opengl)
    Surface.save is now depracated

May 14, 2001
    smarter internal module handling
    fixed blit() (broken on May 9th change)

May 10, 2001
    USEREVENT events now pass through the queue
    Event() may be called with keyword args and/or a dict
    Font.render() won't render underlines while smoothing [BUG]

May 9, 2001
    8bit subsurfaces inherit their parents colormap
    blit keeps SDL from crashing with alpha onto 8bit

Apr 30, 2001
    loading Sounds from python objects now works [BUG]
    loading from python objects now thread safe [BUG]

Apr 19, 2001
    applied Niki Spahiev's memory leak patch in event.c
    removed minor memleak from each module's init

Apr 18, 2001
    added opengl support (with example)
    fixed display.get_init()
    current music is free'd when mixer is quit
    better thread sharing in various video calls
    fixed GCC compiler error in constants.c

Apr 10, 2001
    mixer now uses the requested sample format/size

Apr 08, 2001
    properly free SDL objects on malloc errors
    fixed rectangle cropping in pygame.display.update()


pygame-10
Apr 05, 2001
    Everything set for the 1.0 release

Apr 04, 2001
    cursors.load_xbm work on images without hotspots

Apr 03, 2001
    swapped endian-ness for pixels_alpha()

Mar 29, 2001
    fixed key.set_mods() (thanks rubysdl)
    rework setup scripts for 1.0 release
    relaxed sdl version checking

Mar 21, 2001
    initial support for compiling on mac
    fixed odd case with locking subsurfaces

Mar 20, 2001
    font and mixer now properly auto quit()

Mar 19, 2001
    Surfaces won't crash after display module is quit [BUG]

Mar 18, 2001
    friendlier type casting in surfarray (for some compilers)
    removed non-ANSI C code

Mar 17, 2001
    pygame.Surface is smarter with SRCALPHA flag
    fixed several small bugs in surfarray [BUG]
    new surfarray example and tutorial

Mar 16, 2001
    Fixed memory leak in Rect constructor
    Fixed improper exception in display.update(with_4_args)

Feb 15, 2001
    calling Sound.play() will make sure the channel
        that gets selected has volume set to full

Feb 14, 2001
    fixed Surface.set_colorkey() with no args [BUG]

Feb 13, 2001
    fixed return rect from line drawing routines
    small fix when drawing horizontal lines


pygame-09
Feb 12, 2001
    added NOFRAME to pygame.constants

Feb 11, 2001
    workaround python parsing error for pygame.time.delay(-1)

Feb 9, 2001
    setting rectangle width/height/size changes the
        right/bottom edges (instead of top/right) [BREAK]

Feb 6, 2001
    fixed the music unpause() function

Jan 31, 2001
    functions taking RGBA colors can also accept mapped ints

Jan 30, 2001
    added draw.lines()

Jan 29, 2001
    extremely revamped surface locking mechnisms
    new Surface.subsurface for shared surfaces

Jan 25, 2001
    added the draw module, with clipped line function
    added alpha routines in surfarray module
    more locking checks for surfarray
    make extra sure all of SDL is shutdown properly

Jan 24, 2001
    funcs that need locked surfaces will temporarily lock them
       (Surface.set_at, Surface.get_at, surfarray.arrayXd)

Jan 23, 2001
    display.update() no longer effects input Rects [BREAK]
    Surface.fill() no longer effects input Rect [BREAK]
    small memory leak in display.update() fixed

Jan 18, 2001
    cursor.read_xbm() renamed to cursor.load_xbm() [BREAK]

Jan 17, 2001
    documentation updated to include python modules too

Jan 16, 2001
    cursors module beefed up

Jan 15, 2001
    fix Surface.get_at() for 24bit surfaces
    endian cleanups for surfarray

Jan 8, 2001
    more warning cleanups
    music-finished callback fixed
    replaces SDL's parachute with smarter python version

Jan 6, 2001
    added pygame.version module


pygame-05
Jan 6, 2001
    Final cleanups for the new release

Jan 4, 2001
    Surface.blit() allows for rects as dest position
    surfarray cleanups and improvements

Dec 22, 2000
    timer threads properly shutdown

Dec 14, 2000
    display.set_mode pretending shorts are ints [BUG]


pygame-04
Dec 14, 2000
    music module had incorrect names for volume functions
    chimp example and full tutorial added

Dec 13, 2000
    display.update() is entirely better in many ways [BUG]

Dec 3, 2000
    fixed timing issues. negative time.delay() will become 0

Nov 30, 2000
    UserRect module added
    all objects now have a matching type; SurfaceType, etc

Nov 29, 2000
    joystick module rewrite finished [BREAK]
    cdrom module rewrite finished [BREAK]
    all constructors using capitalized function names [BREAK]
        (Rect, pygame.Surface, pygame.font.Font, etc)

Nov 28, 2000
    Surface.convert() better handles surface flags
    All color arguments (and returns) are RGBA format [BREAK]
    Removed Surface.map_rgba and unmap_rgba [BREAK]
    Added a default font, used by passing None as font file


pygame-03
Nov 20, 2000
    Added Surface.save() to create BMPs.

Nov 16, 2000
    Surface.set_clip() fixed when passing no args [BUG]

Nov 15, 2000
    time.set_timer() now handles multiple timers
    rect(), surface(), event() renamed to \
        new_rect, new_surface(), new_event() [BREAK]
    all new_XX() functions were added to pygame.locals
    Moved pygame.music to a member of pygame.mixer [BREAK]
    Surface.blit takes a source rectangle instead of pos, size [BREAK]
    pygame.display.set_clip() correctly accepts rectstyle arg [BUG]
    Added Surface.get_flags() and Surface.get_pitch()
    Added set_cursor and get_cursor to pygame.mouse
    New module, pygame.cursors, contains sample cursors

Nov 14, 2000
    Release the Python Global Interpreter Lock on delays and IO
    Added timer events to pygame.time (check vgrade example)
    New music playback finished events
    surfarray.blit_array() supports all bit depths

Nov 11, 2000
    pygame.display.set_mode() uses int, not short, for size [BUG]

Nov 10, 2000
    Committed to CVS
    Added pygame.display.get_driver()



