//------------------------------------------------------------------------------
actor Tank1 209
{
	Game Strife
	ConversationID 31, -1, -1
	Radius 16
	Height 192
	Mass 50000
	+Solid
	states
	{
	Spawn:
		TNK1 A 15
		TNK1 B 11
		TNK1 C 40
		Loop
	}
}

//------------------------------------------------------------------------------
actor Tank2 210
{
	Game Strife
	ConversationID 32, -1, -1
	Radius 16
	Height 192
	Mass 50000
	+Solid
	states
	{
	Spawn:
		TNK2 A 15
		TNK2 B 11
		TNK2 C 40
		Loop
	}
}

//------------------------------------------------------------------------------
actor Tank3 211
{
	Game Strife
	ConversationID 33, -1, -1
	Radius 16
	Height 192
	Mass 50000
	+Solid
	states
	{
	Spawn:
		TNK3 A 15
		TNK3 B 11
		TNK3 C 40
		Loop
	}
}

//------------------------------------------------------------------------------
actor Tank4 213
{
	Game Strife
	ConversationID 34, -1, -1
	Radius 16
	Height 56
	Mass 50000
	+Solid
	states
	{
	Spawn:
		TNK4 A 15
		TNK4 B 11
		TNK4 C 40
		Loop
	}
}

//------------------------------------------------------------------------------
actor Tank5 214
{
	Game Strife
	ConversationID 35, -1, -1
	Radius 16
	Height 56
	Mass 50000
	+Solid
	states
	{
	Spawn:
		TNK5 A 15
		TNK5 B 11
		TNK5 C 40
		Loop
	}
}

//------------------------------------------------------------------------------
actor Tank6 229
{
	Game Strife
	ConversationID 36, -1, -1
	Radius 16
	Height 56
	Mass 50000
	+Solid
	states
	{
	Spawn:
		TNK6 A 15
		TNK6 B 11
		TNK6 C 40
		Loop
	}
}

//------------------------------------------------------------------------------
actor KneelingGyu 204
{
	Game Strife
	ConversationID 37, -1, -1
	Health 51
	Radius 6
	Height 17
	Mass 50000
	PainChance 255
	+Solid
	+Shootable
	+IsMonster
	+InCombat
	+NoBlood
	ActiveSound "misc/chant"
	PainSound "misc/static"
	DeathSound "misc/static"
	states
	{
	Spawn:
	See:
		NEAL A 15 A_LoopActiveSound
		NEAL B 40 A_LoopActiveSound
		Loop
	Pain:
		NEAL C 5 A_SetShadow
		NEAL B 4 A_Pain
		NEAL C 5 A_ClearShadow
		Goto Spawn
	Wound:
		NEAL B 6
		NEAL C 13 A_GetHurt
		Loop
	Death:
		NEAL D 5
		NEAL E 5 A_Scream
		NEAL F 6
		NEAL G 5 A_NoBlocking
		NEAL H 5
		NEAL I 6
		NEAL J -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor KlaxonWarningLight 24
{
	Game Strife
	ConversationID 121, -1, -1
	ReactionTime 60
	Radius 5
	+NoBlockmap
	+Ambush
	+SpawnCeiling
	+NoGravity
	+FixMapThingPos
	+NoSplashAlert
	+Synchronized
	states
	{
	Spawn:
		KLAX A 5 A_TurretLook
		Loop
	See:
		KLAX B 6 A_KlaxonBlare
		KLAX C 60
		Loop
	}
}

//------------------------------------------------------------------------------
actor CeilingTurret 27
{
	Game Strife
	ConversationID 122, -1, -1
	Health 125
	Mass 10000000
	Monster
	-Solid
	-CanPass
	+Ambush
	+SpawnCeiling
	+NoGravity
	+NoBlood
	+NoSplashAlert
	+DontFall
	DeathSound "turret/death"
	Obituary "$ob_turret"
	states
	{
	Spawn:
		TURT A 5 A_TurretLook
		Loop
	See:
		TURT A 2 A_Chase
		Loop
	Missile:
	Pain:
		TURT B 4 A_ShootGun
		TURT D 3 A_SentinelRefire
		TURT A 4 A_SentinelRefire
		Loop
	Death:
		BALL A 6 Bright A_Scream
		BALL BCDE 6 Bright
		TURT C -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor WaterBottle 2014
{
	Game Strife
	ConversationID 131, -1, -1
	states
	{
	Spawn:
		WATR A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor Mug 164
{
	Game Strife
	ConversationID 132, -1, -1
	states
	{
	Spawn:
		MUGG A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor WoodenBarrel 82
{
	Game Strife
	ConversationID 203, -1, -1
	Health 10
	Radius 10
	Height 32
	+Solid
	+Shootable
	+InCombat
	+NoBlood
	DeathSound "woodenbarrel/death"
	states
	{
	Spawn:
		BARW A -1
		Stop
	Death:
		BARW B 2 A_Scream
		BARW C 2
		BARW D 2 A_NoBlocking
		BARW EFG 2
		BARW H -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor ExplosiveBarrel2 : ExplosiveBarrel 94
{
	Game Strife
	ConversationID 204, -1, -1
	Health 30
	Radius 10
	Height 32
	+InCombat
	states
	{
	Spawn:
		BART A -1
		Stop
	Death:
		BART B 2 Bright A_Scream
		BART CD 2 Bright
		BART E 2 Bright A_NoBlocking
		BART F 0 Bright A_AlertMonsters
		BART F 2 Bright A_Explode(64, 64)
		BART GHI 2 Bright
		BART JK 3 Bright
		BART L -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor TargetPractice 208
{
	Game Strife
	ConversationID 205, -1, -1
	Health 99999999
	Radius 10
	Height 72
	Mass 9999999
	PainChance 255
	+Solid
	+Shootable
	+InCombat
	+NoBlood
	+NoDamage
	PainSound "misc/metalhit"
	states
	{
	Spawn:
		HOGN A 2 A_CheckTerrain
		Loop
	Pain:
		HOGN B 1 A_CheckTerrain
		HOGN C 1 A_Pain
		Goto Spawn
	}
}

//------------------------------------------------------------------------------
actor LightSilverFluorescent 95
{
	Game Strife
	ConversationID 206, -1, -1
	Radius 4
	Height 16
	+NoBlockmap
	states
	{
	Spawn:
		LITS A -1 Bright
		Stop
	}
}

//------------------------------------------------------------------------------
actor LightBrownFluorescent 96
{
	Game Strife
	ConversationID 207, -1, -1
	Radius 4
	Height 16
	+NoBlockmap
	states
	{
	Spawn:
		LITB A -1 Bright
		Stop
	}
}

//------------------------------------------------------------------------------
actor LightGoldFluorescent 97
{
	Game Strife
	ConversationID 208, -1, -1
	Radius 4
	Height 16
	+NoBlockmap
	states
	{
	Spawn:
		LITG A -1 Bright
		Stop
	}
}

//------------------------------------------------------------------------------
actor LightGlobe 2028
{
	Game Strife
	ConversationID 209, -1, -1
	Radius 16
	Height 16
	+Solid
	states
	{
	Spawn:
		LITE A -1 Bright
		Stop
	}
}

//------------------------------------------------------------------------------
actor PillarTechno 48
{
	Game Strife
	ConversationID 210, -1, -1
	Radius 20
	Height 128
	+Solid
	states
	{
	Spawn:
		MONI A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor PillarAztec 54
{
	Game Strife
	ConversationID 211, -1, -1
	Radius 16
	Height 128
	+Solid
	states
	{
	Spawn:
		STEL A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor PillarAztecDamaged 55
{
	Game Strife
	ConversationID 212, -1, -1
	Radius 16
	Height 80
	+Solid
	states
	{
	Spawn:
		STLA A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor PillarAztecRuined 56
{
	Game Strife
	ConversationID 213, -1, -1
	Radius 16
	Height 40
	+Solid
	states
	{
	Spawn:
		STLE A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor PillarHugeTech 57
{
	Game Strife
	ConversationID 214, -1, -1
	Radius 24
	Height 192
	+Solid
	states
	{
	Spawn:
		HUGE A 4
		HUGE BCD 5
		Loop
	}
}

//------------------------------------------------------------------------------
actor PillarAlienPower 227
{
	Game Strife
	ConversationID 215, -1, -1
	Radius 24
	Height 192
	+Solid
	ActiveSound "ambient/alien2"
	states
	{
	Spawn:
		APOW A 4 A_FLoopActiveSound
		Loop
	}
}

//------------------------------------------------------------------------------
actor SStalactiteBig 98
{
	Game Strife
	ConversationID 216, -1, -1
	Radius 16
	Height 54
	+Solid
	+SpawnCeiling
	+NoGravity
	states
	{
	Spawn:
		STLG C -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor SStalactiteSmall 161
{
	Game Strife
	ConversationID 217, -1, -1
	Radius 16
	Height 40
	+Solid
	+SpawnCeiling
	+NoGravity
	states
	{
	Spawn:
		STLG A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor SStalagmiteBig 160
{
	Game Strife
	ConversationID 218, -1, -1
	Radius 16
	Height 40
	+Solid
	states
	{
	Spawn:
		STLG B -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor CavePillarTop 159
{
	Game Strife
	ConversationID 219, -1, -1
	Radius 16
	Height 128
	+Solid
	+SpawnCeiling
	+NoGravity
	states
	{
	Spawn:
		STLG D -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor CavePillarBottom 162
{
	Game Strife
	ConversationID 220, -1, -1
	Radius 16
	Height 128
	+Solid
	states
	{
	Spawn:
		STLG E -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor SStalagmiteSmall 163
{
	Game Strife
	ConversationID 221, -1, -1
	Radius 16
	Height 25
	+Solid
	states
	{
	Spawn:
		STLG F -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor Candle 34
{
	Game Strife
	ConversationID 222, -1, -1
	states
	{
	Spawn:
		KNDL A -1 Bright
		Stop
	}
}

//------------------------------------------------------------------------------
actor StrifeCandelabra 35
{
	Game Strife
	ConversationID 223, -1, -1
	Radius 16
	Height 40
	+Solid
	states
	{
	Spawn:
		CLBR A -1 Bright
		Stop
	}
}

//------------------------------------------------------------------------------
actor WaterDropOnFloor 103
{
	Game Strife
	ConversationID 224, -1, -1
	+NoBlockmap
	ActiveSound "world/waterdrip"
	states
	{
	Spawn:
		DRIP A 6 A_FLoopActiveSound
		DRIP BC 4
		DRIP D 4 A_FLoopActiveSound
		DRIP EF 4
		DRIP G 4 A_FLoopActiveSound
		DRIP H 4
		Loop
	}
}

//------------------------------------------------------------------------------
actor WaterfallSplash 104
{
	Game Strife
	ConversationID 225, -1, -1
	+NoBlockmap
	ActiveSound "world/waterfall"
	states
	{
	Spawn:
		SPLH ABC 4
		SPLH D 8
		SPLH EFG 4
		SPLH H 4 A_ActiveSound
		Loop
	}
}

//------------------------------------------------------------------------------
actor WaterDrip 53
{
	Game Strife
	ConversationID 226, -1, -1
	Radius 20
	Height 1
	+NoBlockmap
	+SpawnCeiling
	+NoGravity
	states
	{
	Spawn:
		CDRP A 10
		CDRP BCD 8
		Loop
	}
}

//------------------------------------------------------------------------------
actor WaterFountain 112
{
	Game Strife
	ConversationID 227, -1, -1
	+NoBlockmap
	ActiveSound "world/watersplash"
	states
	{
	Spawn:
		WTFT ABC 4
		WTFT D 4 A_FLoopActiveSound
		Loop
	}
}

//------------------------------------------------------------------------------
actor HeartsInTank 113
{
	Game Strife
	ConversationID 228, -1, -1
	Radius 16
	Height 56
	+Solid
	states
	{
	Spawn:
		HERT ABC 4 Bright
		Loop
	}
}

//------------------------------------------------------------------------------
actor TeleportSwirl 23
{
	Game Strife
	ConversationID 229, -1, -1
	RenderStyle Translucent
	Alpha 0.333
	+NoBlockmap
	states
	{
	Spawn:
		TELP ABCD 3 Bright
		Loop
	}
}

//------------------------------------------------------------------------------
actor DeadStrifePlayer 15
{
	Game Strife
	ConversationID 231, -1, -1
	states
	{
	Spawn:
		PLAY P 700
		RGIB H -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor DeadPeasant 18
{
	Game Strife
	ConversationID 232, -1, -1
	states
	{
	Spawn:
		PEAS N -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor DeadAcolyte 21
{
	Game Strife
	ConversationID 233, -1, -1
	states
	{
	Spawn:
		AGRD N -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor DeadReaver 20
{
	Game Strife
	ConversationID 234, -1, -1
	states
	{
	Spawn:
		ROB1 R -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor DeadRebel 19
{
	Game Strife
	ConversationID 235, -1, -1
	states
	{
	Spawn:
		HMN1 N -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor SacrificedGuy 212
{
	Game Strife
	ConversationID 236, -1, -1
	states
	{
	Spawn:
		SACR A -1
		Stop
	}
}

//------------------------------------------------------------------------------
// Strife used a doomednum, which is the same as the Aztec Pillar. Since
// the pillar came first in the mobjinfo list, you could not spawn this
// in a map. Pity.
actor PileOfGuts
{
	Game Strife
	ConversationID 237, -1, -1
	states
	{
	Spawn:
		DEAD A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor StrifeBurningBarrel 70
{
	Game Strife
	ConversationID 238, -1, -1
	Radius 16
	Height 48
	+Solid
	states
	{
	Spawn:
		BBAR ABCD 4 Bright
		Loop
	}
}

//------------------------------------------------------------------------------
actor BurningBowl 105
{
	Game Strife
	ConversationID 239, -1, -1
	Radius 16
	Height 16
	+Solid
	states
	{
	Spawn:
		BOWL ABCD 4 Bright
		Loop
	}
}

//------------------------------------------------------------------------------
actor BurningBrazier 106
{
	Game Strife
	ConversationID 240, -1, -1
	Radius 10
	Height 32
	+Solid
	states
	{
	Spawn:
		BRAZ ABCD 4 Bright
		Loop
	}
}

//------------------------------------------------------------------------------
actor SmallTorchLit 107
{
	Game Strife
	ConversationID 241, -1, -1
	Radius 2.5
	Height 16
	+NoBlockmap
	states
	{
	Spawn:
		TRHL ABCD 4 Bright
		Loop
	}
}

//------------------------------------------------------------------------------
actor SmallTorchUnlit 108
{
	Game Strife
	ConversationID 242, -1, -1
	Radius 0
	Height 16
	+NoBlockmap
	states
	{
	Spawn:
		TRHO A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor CeilingChain 109
{
	Game Strife
	ConversationID 243, -1, -1
	Radius 20
	Height 93
	+NoBlockmap
	+SpawnCeiling
	+NoGravity
	states
	{
	Spawn:
		CHAN A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor CageLight 28
{
	Game Strife
	ConversationID 244, -1, -1
	Radius 20
	Height 3
	+NoBlockmap
	+SpawnCeiling
	+NoGravity
	states
	{
	Spawn:
		CAGE A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor Statue 110
{
	Game Strife
	ConversationID 245, -1, -1
	Radius 20
	Height 64
	+Solid
	states
	{
	Spawn:
		STAT A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor StatueRuined 44
{
	Game Strife
	ConversationID 246, -1, -1
	Radius 20
	Height 56
	+Solid
	states
	{
	Spawn:
		DSTA A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor MediumTorch 111
{
	Game Strife
	ConversationID 247, -1, -1
	Radius 4
	Height 72
	+Solid
	states
	{
	Spawn:
		LTRH ABCD 4 Bright
		Loop
	}
}

//------------------------------------------------------------------------------
actor OutsideLamp 43
{
	Game Strife
	ConversationID 248, -1, -1
	Radius 3
	Height 80
	+Solid
	states
	{
	Spawn:
		LAMP A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor PoleLatern 46
{
	Game Strife
	ConversationID 249, -1, -1
	Radius 3
	Height 80
	+Solid
	states
	{
	Spawn:
		LANT A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor SRock1 99
{
	Game Strife
	ConversationID 250, -1, -1
	+NoBlockmap
	states
	{
	Spawn:
		ROK1 A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor SRock2 100
{
	Game Strife
	ConversationID 251, -1, -1
	+NoBlockmap
	states
	{
	Spawn:
		ROK2 A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor SRock3 101
{
	Game Strife
	ConversationID 252, -1, -1
	+NoBlockmap
	states
	{
	Spawn:
		ROK3 A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor SRock4 102
{
	Game Strife
	ConversationID 253, -1, -1
	+NoBlockmap
	states
	{
	Spawn:
		ROK4 A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor StickInWater 215
{
	Game Strife
	ConversationID 254, -1, -1
	+NoBlockmap
	+FloorClip
	ActiveSound "world/river"
	states
	{
	Spawn:
		LOGW ABCD 5 A_FLoopActiveSound
		Loop
	}
}

//------------------------------------------------------------------------------
actor Rubble1 29
{
	Game Strife
	ConversationID 255, -1, -1
	+NoBlockmap
	+NoClip
	states
	{
	Spawn:
		RUB1 A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor Rubble2 30
{
	Game Strife
	ConversationID 256, -1, -1
	+NoBlockmap
	+NoClip
	states
	{
	Spawn:
		RUB2 A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor Rubble3 31
{
	Game Strife
	ConversationID 257, -1, -1
	+NoBlockmap
	+NoClip
	states
	{
	Spawn:
		RUB3 A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor Rubble4 32
{
	Game Strife
	ConversationID 258, -1, -1
	+NoBlockmap
	+NoClip
	states
	{
	Spawn:
		RUB4 A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor Rubble5 36
{
	Game Strife
	ConversationID 259, -1, -1
	+NoBlockmap
	+NoClip
	states
	{
	Spawn:
		RUB5 A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor Rubble6 37
{
	Game Strife
	ConversationID 260, -1, -1
	+NoBlockmap
	+NoClip
	states
	{
	Spawn:
		RUB6 A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor Rubble7 41
{
	Game Strife
	ConversationID 261, -1, -1
	+NoBlockmap
	+NoClip
	states
	{
	Spawn:
		RUB7 A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor Rubble8 42
{
	Game Strife
	ConversationID 262, -1, -1
	+NoBlockmap
	+NoClip
	states
	{
	Spawn:
		RUB8 A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor SurgeryCrab 117
{
	Game Strife
	ConversationID 263, -1, -1
	+Solid
	+SpawnCeiling
	+NoGravity
	states
	{
	Spawn:
		CRAB A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor LargeTorch 47
{
	Game Strife
	ConversationID 264, -1, -1
	Radius 10
	Height 72
	+Solid
	ActiveSound "world/smallfire"
	states
	{
	Spawn:
		LMPC ABDCE 4 Bright
		Loop
		// NOTE Wad has 5 frames of animation
	}
}

//------------------------------------------------------------------------------
actor HugeTorch 50
{
	Game Strife
	ConversationID 265, -1, -1
	Radius 10
	Height 80
	+Solid
	ActiveSound "world/smallfire"
	states
	{
	Spawn:
		LOGS ABCDE 4 Bright
		Loop
		// NOTE Wad has 5 frames of animation
	}
}

//------------------------------------------------------------------------------
actor PalmTree 51
{
	Game Strife
	ConversationID 266, -1, -1
	Radius 15
	Height 109
	+Solid
	states
	{
	Spawn:
		TREE A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor BigTree2 202
{
	Game Strife
	ConversationID 267, -1, -1
	Radius 15
	Height 109
	+Solid
	states
	{
	Spawn:
		TREE B -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor PottedTree 203
{
	Game Strife
	ConversationID 268, -1, -1
	Radius 15
	Height 64
	+Solid
	states
	{
	Spawn:
		TREE C -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor TreeStub 33
{
	Game Strife
	ConversationID 269, -1, -1
	Radius 15
	Height 80
	+Solid
	states
	{
	Spawn:
		TRET A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor ShortBush 60
{
	Game Strife
	ConversationID 270, -1, -1
	Radius 15
	Height 40
	+Solid
	states
	{
	Spawn:
		BUSH A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor TallBush 62
{
	Game Strife
	ConversationID 271, -1, -1
	Radius 20
	Height 64
	+Solid
	states
	{
	Spawn:
		SHRB A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor ChimneyStack 63
{
	Game Strife
	ConversationID 272, -1, -1
	Radius 20
	Height 64
	+Solid
	states
	{
	Spawn:
		STAK A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor BarricadeColumn 69
{
	Game Strife
	ConversationID 273, -1, -1
	Radius 16
	Height 128
	+Solid
	states
	{
	Spawn:
		BARC A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor Pot 165
{
	Game Strife
	ConversationID 274, -1, -1
	Radius 12
	Height 24
	+Solid
	states
	{
	Spawn:
		VAZE A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor Pitcher 188
{
	Game Strife
	ConversationID 275, -1, -1
	Radius 12
	Height 32
	+Solid
	states
	{
	Spawn:
		VAZE B -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor Stool 189
{
	Game Strife
	ConversationID 276, -1, -1
	Radius 6
	Height 24
	+Solid
	states
	{
	Spawn:
		STOL A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor MetalPot 190
{
	Game Strife
	ConversationID 277, -1, -1
	+NoBlockmap
	states
	{
	Spawn:
		MPOT A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor Tub 191
{
	Game Strife
	ConversationID 278, -1, -1
	+NoBlockmap
	states
	{
	Spawn:
		TUB1 A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor Anvil 194
{
	Game Strife
	ConversationID 279, -1, -1
	Radius 16
	Height 32
	+Solid
	states
	{
	Spawn:
		ANVL A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor TechLampSilver 196
{
	Game Strife
	ConversationID 280, -1, -1
	Radius 11
	Height 64
	+Solid
	states
	{
	Spawn:
		TECH A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor TechLampBrass 197
{
	Game Strife
	ConversationID 281, -1, -1
	Radius 8
	Height 64
	+Solid
	states
	{
	Spawn:
		TECH B -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor Tray 68
{
	Game Strife
	ConversationID 282, -1, -1
	Radius 24
	Height 40
	+Solid
	states
	{
	Spawn:
		TRAY A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor AmmoFiller 228
{
	Game Strife
	ConversationID 283, -1, -1
	Radius 12
	Height 24
	+Solid
	states
	{
	Spawn:
		AFED A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor SigilBanner 216
{
	Game Strife
	ConversationID 284, -1, -1
	Radius 24
	Height 96
	+NoBlockmap
	states
	{
	Spawn:
		SBAN A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor RebelBoots 217
{
	Game Strife
	ConversationID 285, -1, -1
	+NoBlockmap
	states
	{
	Spawn:
		BOTR A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor RebelHelmet 218
{
	Game Strife
	ConversationID 286, -1, -1
	+NoBlockmap
	states
	{
	Spawn:
		HATR A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor RebelShirt 219
{
	Game Strife
	ConversationID 287, -1, -1
	+NoBlockmap
	states
	{
	Spawn:
		TOPR A -1
		Stop
	}
}

//------------------------------------------------------------------------------
actor AlienBubbleColumn 221
{
	Game Strife
	ConversationID 290, -1, -1
	Radius 16
	Height 128
	+Solid
	ActiveSound "ambient/alien5"
	states
	{
	Spawn:
		BUBB A 4 A_FLoopActiveSound
		Loop
	}
}

//------------------------------------------------------------------------------
actor AlienFloorBubble 222
{
	Game Strife
	ConversationID 291, -1, -1
	Radius 16
	Height 72
	+Solid
	ActiveSound "ambient/alien6"
	states
	{
	Spawn:
		BUBF A 4 A_FLoopActiveSound
		Loop
	}
}

//------------------------------------------------------------------------------
actor AlienCeilingBubble 223
{
	Game Strife
	ConversationID 292, -1, -1
	Radius 16
	Height 72
	+Solid
	+SpawnCeiling
	+NoGravity
	ActiveSound "ambient/alien4"
	states
	{
	Spawn:
		BUBC A 4 A_FLoopActiveSound
		Loop
	}
}

//------------------------------------------------------------------------------
actor AlienAspClimber 224
{
	Game Strife
	ConversationID 293, -1, -1
	Radius 16
	Height 128
	+Solid
	ActiveSound "ambient/alien3"
	states
	{
	Spawn:
		ASPR A 4 A_FLoopActiveSound
		Loop
	}
}

//------------------------------------------------------------------------------
actor AlienSpiderLight 225
{
	Game Strife
	ConversationID 294, -1, -1
	Radius 32
	Height 56
	+Solid
	ActiveSound "ambient/alien1"
	states
	{
	Spawn:
		SPDL ABC 5 A_FLoopActiveSound
		Loop
	}
}

//------------------------------------------------------------------------------
actor Junk : Meat;
{
	states
	{
	Spawn:
		JUNK A 700
		Stop
		JUNK B 700
		Stop
		JUNK C 700
		Stop
		JUNK D 700
		Stop
		JUNK E 700
		Stop
		JUNK F 700
		Stop
		JUNK G 700
		Stop
		JUNK H 700
		Stop
		JUNK I 700
		Stop
		JUNK J 700
		Stop
		JUNK K 700
		Stop
		JUNK L 700
		Stop
		JUNK M 700
		Stop
		JUNK N 700
		Stop
		JUNK O 700
		Stop
		JUNK P 700
		Stop
		JUNK Q 700
		Stop
		JUNK R 700
		Stop
		JUNK S 700
		Stop
		JUNK T 700
		Stop
	}
}
