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 Font3D
 Version 1.60

 Copyright 1994-1996 by Todd A. Prater
 All rights reserved.

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  Last Minute Information

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 Some Frequently Asked Questions:
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  Q:  Why do some of the text objects I generate contain missing triangle
      patches?

  A:  There are two possibilities.  First, you may have set the 'cut' 
      parameter for beveling too high.  Currently, the algorithm Font3D
      uses to 'chop off' edges will not allow you to make large bevels
      on detailed fonts (e.g. Times, Old English, etc.)  To see if this
      is your problem, turn beveling off by setting the 'cut' value to
      zero.  If everything looks just fine, then you will have to exper-
      iment with small (less than about 0.005) cut values until you find
      one that works.

      If the problem persists, it is quite possible that the font is to
      blame.  Some fonts, especially those in the public domain, have
      slight defects in them.  Font3D can detect and work around some of
      them, but in general, it is much less forgiving than, say, the
      Windows TrueType rasterizer.  In this case, you're more than
      welcome to send me either a pointer to, or the actual font.  I am
      working on a more robust triangulation routine, but for now,
      you'll probably have to just choose another font.


  Q:  Can I use non-English language fonts with Font3D?

  A:  Not yet.  I am working on this though.  Right now, only US English,
      and UK English fonts are supported.


  You can send questions/comments/suggestions/bug reports to:

    squid@ksu.ksu.edu

  .
  ..

