/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
 * Copyright 2015 Pelican Mapping
 * http://osgearth.org
 *
 * osgEarth is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */
#ifndef OSGEARTH_MAPINSPECTOR_UI
#define OSGEARTH_MAPINSPECTOR_UI 1

#include <osgEarth/MapCallback>
#include <osgEarth/MapNode>
#include <osgEarthUtil/Controls>
#include <osg/View>

namespace osgEarth { namespace MapInspector
{
    using namespace osgEarth;

    class MapInspectorUI : public osgEarth::Util::Controls::Grid
    {
    public:
        /** create UI */
        MapInspectorUI();

        /** rebuild everything */
        void reinit(MapNode* mapNode);

    private:
        osg::ref_ptr<osg::Group>    _annos;

        void addTerrainLayer(class TerrainLayer* layer, MapNode* mapNode);
        void addModelLayer  (class ModelLayer*   layer, MapNode* mapNode);
    };

} } // namespace

#endif // OSGEARTH_MAPINSPECTOR_UI