//------------------------------------------------------------------------------
pointlight HealthBonus
{
	colour 0 0 0.7
	radius 86
}

class HealthBonus
{
	frame BON1 { light HealthBonus }
}

//------------------------------------------------------------------------------
pointlight GreenArmor
{
	colour 0 1 0
	radius 86
}

class GreenArmor
{
	frame ARM1B { light GreenArmor }
}

//------------------------------------------------------------------------------
pointlight BlueArmor
{
	colour 0 0 1
	radius 86
}

class BlueArmor
{
	frame ARM2B { light BlueArmor }
}

//------------------------------------------------------------------------------
pointlight ArmorBonus
{
	colour 0.2 0.4 0.2
	radius 86
}

class ArmorBonus
{
	frame BON2 { light ArmorBonus }
}

//------------------------------------------------------------------------------
pointlight Soulsphere
{
	colour 0 0 1
	radius 86
}

class Soulsphere
{
	frame SOUL { light Soulsphere }
}

//------------------------------------------------------------------------------
pointlight BlurSphere
{
	colour 0.65 0 0
	radius 86
}

class BlurSphere
{
	frame PINS { light BlurSphere }
}

//------------------------------------------------------------------------------
pointlight InvulnerabilitySphere
{
	colour 0 0.7 0
	radius 86
}

class InvulnerabilitySphere
{
	frame PINV { light InvulnerabilitySphere }
}

//------------------------------------------------------------------------------
pointlight Megasphere
{
	colour 0.55 0.45 0.35
	radius 86
}

class Megasphere
{
	frame MEGA { light Megasphere }
}
